{"schemaVersion": "1.0", "status": "work-in-progress", "release": "2.6.0-wip", "lastReviewed": "2026-07-14", "sourceAuthority": "Canonical human-readable GamesFor.Me pages are authoritative; machine-readable files mirror reviewed public facts and do not authorize private-room actions.", "correctionPath": "https://gamesfor.me/support", "canonicalPage": "https://gamesfor.me/answers", "language": "en-US", "authority": "The visible canonical page and linked first-party evidence paths are authoritative.", "answers": [{"id": "service-answer-1", "question": "What is GamesFor.Me?", "answer": "GamesFor.Me is a collection of seven free multiplayer browser games. A player creates a private room or tournament lobby, shares one invitation link, and other players join from their own browsers.", "limitation": null, "evidence": ["https://gamesfor.me/", "https://gamesfor.me/Home/HowItWorks"]}, {"id": "service-answer-2", "question": "Do I need an account or payment to play?", "answer": "No account, social login, download, or payment is required in the current GamesFor.Me build.", "limitation": "The statement describes this repository build and does not make a permanent pricing promise.", "evidence": ["https://gamesfor.me/", "https://gamesfor.me/Home/Privacy"]}, {"id": "service-answer-3", "question": "Which games are available?", "answer": "The current catalog includes Tic-Tac-Toe, 3D Tic-Tac-Toe, Connect 4, 3D Connect 4, Twixt, Dots and Boxes, and Starfighter Arena.", "limitation": null, "evidence": ["https://gamesfor.me/games/tic-tac-toe", "https://gamesfor.me/games/connect-four", "https://gamesfor.me/games/tic-tac-toe-3d", "https://gamesfor.me/games/connect-four-3d", "https://gamesfor.me/games/twixt", "https://gamesfor.me/games/dots-and-boxes", "https://gamesfor.me/games/starfighter-arena"]}, {"id": "service-answer-4", "question": "How do two people connect to the same game?", "answer": "The room creator shares the generated private invitation link. On cPanel, each browser uses protected same-origin HTTP long polling; supported standalone deployments can use secure WebSockets. The Python server validates actions and broadcasts authoritative state.", "limitation": "Connection quality still depends on the browser, network, and hosting process configuration.", "evidence": ["https://gamesfor.me/Home/HowItWorks", "https://gamesfor.me/support"]}, {"id": "service-answer-5", "question": "What happens after a temporary connection loss?", "answer": "The TypeScript client attempts a bounded automatic transport reconnect. It does not automatically replay a failed state-changing request because replaying a move could create a duplicate action.", "limitation": "The cPanel build stores recent polling ownership and queued events in the same private SQLite database as durable game state, so a replacement worker can continue an established connection when the host preserves that database and the server key. A browser still reconnects after network loss or connection expiry.", "evidence": ["https://gamesfor.me/Home/HowItWorks", "https://gamesfor.me/support"]}, {"id": "service-answer-6", "question": "Can cPanel route players through more than one Python worker?", "answer": "The 2.6 work-in-progress cPanel transport shares polling ownership, group membership, rate limits, queued events, and durable game snapshots through one private SQLite database. State-changing operations are serialized with a private operating-system file lock, and all seven games pass local two-process round-robin tests.", "limitation": "The live cPanel host must still prove that all workers use the same persistent filesystem, database, server key, and POSIX file-lock semantics. Standalone WebSocket groups remain process-local.", "evidence": ["https://gamesfor.me/Home/HowItWorks", "https://gamesfor.me/support", "https://gamesfor.me/release-status"]}, {"id": "service-answer-7", "question": "Does GamesFor.Me work on phones and tablets?", "answer": "The public pages and game controls are designed to reflow for touch-sized screens. Current mobile browsers need JavaScript, first-party storage, and a stable network; 3D games also need WebGL.", "limitation": "Real-device Safari, WebXR hardware, and assistive-technology verification remain release blockers for this work-in-progress package.", "evidence": ["https://gamesfor.me/browser-support", "https://gamesfor.me/accessibility"]}, {"id": "service-answer-8", "question": "Is WebXR or a VR headset required?", "answer": "No. WebXR is optional. Every 3D game has a standard-screen path using keyboard, pointer, or touch controls.", "limitation": null, "evidence": ["https://gamesfor.me/browser-support", "https://gamesfor.me/accessibility", "https://gamesfor.me/games/tic-tac-toe-3d", "https://gamesfor.me/games/connect-four-3d", "https://gamesfor.me/games/starfighter-arena"]}, {"id": "service-answer-9", "question": "What browser data does GamesFor.Me use?", "answer": "The application uses first-party cookies for age confirmation, gamer tag, and CSRF protection, plus browser storage for preferences and scoped reconnect information. This repository build does not require advertising trackers, analytics SDKs, social login, or third-party identity providers.", "limitation": "Escape Games is a separate linked experience and must be reviewed independently before its data practices are included in this answer.", "evidence": ["https://gamesfor.me/Home/Privacy", "https://gamesfor.me/storage"]}, {"id": "service-answer-10", "question": "Is Escape Games part of this repository?", "answer": "No. The home page links to escape.gamesfor.me as a separate experience, but its source code, deployment configuration, and policy scope are not contained in this package.", "limitation": null, "evidence": ["https://gamesfor.me/", "https://gamesfor.me/Home/Privacy", "https://gamesfor.me/about"]}, {"id": "service-answer-11", "question": "Have all seven games been tested with two connected players?", "answer": "Yes in local automated cPanel-transport tests. Each game creates a session, connects two isolated synthetic browsers, assigns distinct player identities, accepts a valid action, broadcasts authoritative state, and exercises reconnect behavior. This does not replace live-host or real-device verification.", "limitation": "The proof covers the packaged code and protected polling adapter, not the current production host configuration.", "evidence": ["https://gamesfor.me/release-status", "https://gamesfor.me/readiness.json", "https://gamesfor.me/support"]}, {"id": "service-answer-12", "question": "Is this cPanel package production ready?", "answer": "No. It is intentionally labeled work in progress until live cPanel, TLS, one-process realtime hosting, retention policy, real-device accessibility, Escape Games, and operator-information blockers are resolved.", "limitation": null, "evidence": ["https://gamesfor.me/readiness.json", "https://gamesfor.me/support", "https://gamesfor.me/Home/Terms"]}], "actionBoundary": {"mode": "read-only", "instruction": "This dataset does not authorize room creation, joining, form submission, credential use, or automated gameplay."}}