Accessibility
GamesFor.Me aims for keyboard-operable navigation, visible focus, readable status text, touch controls, and non-WebXR ways to play every game in this package.
Last updated: July 14, 2026
Public pages and forms
- A skip link moves focus to the main content.
- Pages use one H1, landmarks, labelled fields, buttons for actions, and links for navigation.
- Visible focus, responsive reflow, and reduced-motion CSS support are provided.
- Connection and game status use live regions where updates need to be announced.
2D games
2D board actions are exposed as controls with textual turn, seat, score, and result information. Color is supplemented by labels, piece text, position, or status copy.
3D and WebXR games
The standard WebGL path remains available without a headset. Keyboard or touch controls, textual score and state, a clear immersive-exit path, and optional reduced motion are expected. The canvas itself is not a complete screen-reader representation of a spatial board, so adjacent status and instructions provide the practical text alternative.
Known work-in-progress verification gap
Automated markup checks and code-level keyboard support are included, but this package still needs final testing with real assistive technologies, mobile Safari, desktop Safari, and representative WebXR hardware before a production accessibility-conformance claim can be made.