Answers about GamesFor.Me
Direct, human-readable answers about the game catalog, accounts, multiplayer connections, devices, privacy, and the current work-in-progress limits.
Last reviewed: ยท Package 2.6.0-wip
What is GamesFor.Me?
GamesFor.Me is a collection of seven free multiplayer browser games. A player creates a private room or tournament lobby, shares one invitation link, and other players join from their own browsers.
First-party evidence: /, /Home/HowItWorks
Do I need an account or payment to play?
No account, social login, download, or payment is required in the current GamesFor.Me build.
Current limitation: The statement describes this repository build and does not make a permanent pricing promise.
First-party evidence: /, /Home/Privacy
Which games are available?
The current catalog includes Tic-Tac-Toe, 3D Tic-Tac-Toe, Connect 4, 3D Connect 4, Twixt, Dots and Boxes, and Starfighter Arena.
First-party evidence: /games/tic-tac-toe, /games/connect-four, /games/tic-tac-toe-3d, /games/connect-four-3d, /games/twixt, /games/dots-and-boxes, /games/starfighter-arena
How do two people connect to the same game?
The room creator shares the generated private invitation link. On cPanel, each browser uses protected same-origin HTTP long polling; supported standalone deployments can use secure WebSockets. The Python server validates actions and broadcasts authoritative state.
Current limitation: Connection quality still depends on the browser, network, and hosting process configuration.
First-party evidence: /Home/HowItWorks, /support
What happens after a temporary connection loss?
The TypeScript client attempts a bounded automatic transport reconnect. It does not automatically replay a failed state-changing request because replaying a move could create a duplicate action.
Current limitation: The cPanel build stores recent polling ownership and queued events in the same private SQLite database as durable game state, so a replacement worker can continue an established connection when the host preserves that database and the server key. A browser still reconnects after network loss or connection expiry.
First-party evidence: /Home/HowItWorks, /support
Can cPanel route players through more than one Python worker?
The 2.6 work-in-progress cPanel transport shares polling ownership, group membership, rate limits, queued events, and durable game snapshots through one private SQLite database. State-changing operations are serialized with a private operating-system file lock, and all seven games pass local two-process round-robin tests.
Current limitation: The live cPanel host must still prove that all workers use the same persistent filesystem, database, server key, and POSIX file-lock semantics. Standalone WebSocket groups remain process-local.
First-party evidence: /Home/HowItWorks, /support, /release-status
Does GamesFor.Me work on phones and tablets?
The public pages and game controls are designed to reflow for touch-sized screens. Current mobile browsers need JavaScript, first-party storage, and a stable network; 3D games also need WebGL.
Current limitation: Real-device Safari, WebXR hardware, and assistive-technology verification remain release blockers for this work-in-progress package.
First-party evidence: /browser-support, /accessibility
Is WebXR or a VR headset required?
No. WebXR is optional. Every 3D game has a standard-screen path using keyboard, pointer, or touch controls.
First-party evidence: /browser-support, /accessibility, /games/tic-tac-toe-3d, /games/connect-four-3d, /games/starfighter-arena
What browser data does GamesFor.Me use?
The application uses first-party cookies for age confirmation, gamer tag, and CSRF protection, plus browser storage for preferences and scoped reconnect information. This repository build does not require advertising trackers, analytics SDKs, social login, or third-party identity providers.
Current limitation: Escape Games is a separate linked experience and must be reviewed independently before its data practices are included in this answer.
First-party evidence: /Home/Privacy, /storage
Is Escape Games part of this repository?
No. The home page links to escape.gamesfor.me as a separate experience, but its source code, deployment configuration, and policy scope are not contained in this package.
First-party evidence: /, /Home/Privacy, /about
Have all seven games been tested with two connected players?
Yes in local automated cPanel-transport tests. Each game creates a session, connects two isolated synthetic browsers, assigns distinct player identities, accepts a valid action, broadcasts authoritative state, and exercises reconnect behavior. This does not replace live-host or real-device verification.
Current limitation: The proof covers the packaged code and protected polling adapter, not the current production host configuration.
First-party evidence: /release-status, /readiness.json, /support
Is this cPanel package production ready?
No. It is intentionally labeled work in progress until live cPanel, TLS, one-process realtime hosting, retention policy, real-device accessibility, Escape Games, and operator-information blockers are resolved.
First-party evidence: /readiness.json, /support, /Home/Terms